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Célia Lignon
L'image présente plusieurs personnes en train de travailler ensemble sur la maquette papier d'une application.
Il y a 11 mois

This work presents a real-time system for tracking multiple object in the context of meal preparation when using the Cognitive Orthosis for CoOKing (COOK). This system is called SafeCOOK. It aims to provide more capabilities to detect some dangerous situations that the current system does not consider. For example, it can locate a utensil or other kitchen object that has been left on the cooking surface of the stove while a meal is being prepared. This system uses a hybrid method based on YOLO and KCF to detect, track and drop cooking utensils as they enter and leave the cooking area, and is capable of monitoring an entire cooktop in real-time with a single camera. The software has been implemented on an embedded platform in the smart stove and has been added to it. The system produces good segmentation and tracking results at a frame rate of 1 to 4 frames per second, as demonstrated in extensive experiments using video sequences under different conditions.

Le laboratoire de l'université de Sherbrooke, travaillant sur un projet de recherche en interaction ambiante et réalité mixte dans une maison intelligente.
Il y a 3 années

Remote monitoring uses smart home features to promote aging in place by preventing emergencies and increasing the quality of life of older adults. However, traditional reports, data, and graphs produced by remote monitoring technologies are not well suited to older adults’ needs. Thus, the complexity for older adults to use and interpret reports can lead to usability and adoption issues. The goals of this study were 1) to incorporate ludic-based design principles into an application that provides older adults with an alternative way to interact with information about their Activities of Daily Living (ADL), and 2) involve older adults in creating new ludic interfaces that address usability and reduce adoption issues. This ambient assistive technology offers older adults the opportunity, through its interface, to promote curiosity and exploration, the pursuit of non-external goals, and openness about the user’s routine and lifestyle. By using an iterative, Human-Centered, co-design approach in 4 workshops with older adults (N = 7), we combine older adults’ needs with ludic elements to propose a new user experience.

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